Rules & Regulations:
- The competition is open to students enrolled in any Institute of Higher Learning in Singapore (including Polytechnics, JCs, ITE, and Universities etc.) and other countries.
- Fresh graduates is eligible to join within one year of graduation and has to join the alma mater to compete.
- Each Institution can participate with an unlimited number of teams and each team will comprise of up to 4 members.
- The game design process will take place fully within the event venue (James Cook University campus) and span 24 hours of continuous development.
- Participants must bring their own laptops and can use any game engine/tools they are comfortable with for the competition (e.g. Unity, Construct 2, Game Maker, Photoshop, Maya etc.).
- Game created must be inspired by and/or reference an old 8 or 16 bit game (e.g. a specific game mechanic, setting, genre or aesthetic style) and submitted either as a PC standalone executable (running under Windows or MacOS) or as a mobile app/project (Android or iOS).
- Exact theme will only be released on event day.
- Games will be judged by a panel of experts according to the following criteria:
- -Originality
- -Use of retro inspired elements
- -Use of theme
- -Potential for further development and commercial success
- Each team must come back to showcase their game during the Game Jam Display on 10 November 2019 and to provide a 30-seconds game trailer to the organizer by 12pm.
- The “Audience Choice Award” will be given to the team that has the highest number of votes by the public at the Game Jam Display on 10 November 2019
- Teams must register by 25 October 2019.
- Late registration may be approved subjected to space and resource availability.
- Registration is free of charge.
- Teams will own all copyrights for their respective games but James Cook University will reserve the right to showcase them in any future publicity materials.
- Instructors are welcome but can only give general feedback and suggestions during the jam: i.e. they are not allowed to help in coding, producing assets and/or debugging the games. Teams that get direct external help in making their game will be disqualified.